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Gene starwind gun
Gene starwind gun










gene starwind gun
  1. Gene starwind gun portable#
  2. Gene starwind gun plus#

It could even be safe to assume that maybe Aisha would, if he hadn't already "screwed" her life. *- Many women want Gene (to differing degrees), from the innocent Melfina and the jealous Iris, to the businesslike Valeria and random racing officials and hookers, and even Hot Ice Hilda (not a hooker) and the sorceress Urt.

Gene starwind gun portable#

Skills: (116 skill points spent all) Balance 6, Bluff 7, Computer Use 5, Demolitions 6, Diplomacy 5, Disable Device 6, Disguise 4, Drive (car) 10, Escape Artist 8, Forgery 5, Gamble 10, Gather Information 4, Gun Combat (pistols) 3, Hide 4, Intimidate 6, Investigate 5, Knowledge (streetwise) 3, Listen 4, Move Silent 5, Navigate (spaceways) 8, Open Lock 4, Pilot (spaceship) 15, Profession (bounty hunter) 7, Ranged Defense 3, Repair 5, Search 3, Seduction (women) 9, Sense Motive 4, Sleight of Hand 5, Spot 5, Survival (tracking) 6įeats: Accuracy, Ambidexterity, Blind-Shoot, Brawl, Combat Martial Arts, Improved Initiative, Judge Opponent, Point Blank Shot, Portable Armory, Steady Handĭefects: Girl Magnet* 2, Nemesis (MacDougall Brothers) 2, Recurring Nightmares (Death of Father) 2, Significant Other (Melfina) 2, Significant Other (Jim) 1, Wanted (Kei Pirates) 1

Gene starwind gun plus#

CP 48+48 DPĪttacks: +19, +19, +14, +9 melee (1d4+5 damage plus 1d6+2 stun, Punch) or +21, +21, +16, +11 ranged (1d8+3, Limited Shots, Revolver) or +23 ranged (11d8+3, Penetrating: Armor x2, Targeted (Wizards), Unique (see below), Linked (Caster Gun), Slow, Static, Unreliable, Uses Energy, Caster Attack)Īttributes: Art of Distraction 3, Attack Combat Mastery 3, Aura of Command 3, Defense Combat Mastery 5, Divine Relationship 4, Extra Attacks 1, Heightened Awareness 3, Highly Skilled 4, Item of Power 2, Massive Damage 3, Own a Big Mecha 4, Personal Gear 1, Special Attack (Caster Attack) 6, Special Attack (Special Caster Attack) 8

  • Weapon may be limited to certain types of magic.Gene Starwind, found at, drawn by *DW3GirlĪdventurer 8/Gun Bunny 5/Mecha Pilot 4 Discretionary Points 48 Medium-sized Human HD 8d4+24 plus 5d8+15 plus 4d8+12 103 hp Energy Points 45 Initiative +7 Speed 38 ft AC 8 (DCM +5, Dex +3) Base Attack +12/+7/+2 Fort +7, Ref +13, Will +7 Str 15 (+2), Dex 17 (+3), Con 16 (+3), Int 15 (+2), Wis 16 (+3), Cha 16 (+3).
  • Weapon may require a source of power such as an item.
  • May not be able to overpower Transcendent Weaponry.
  • Due to it being a blank slate for any type of power, it may be weak against stronger weapons.
  • Magic Resistance/ Magic Immunity/ Magic Negation/ Magic Destruction/ Magic Sealing/ Anti-Magic/ Mystic Lock.
  • Spell Casting: The weapon can allow the user to cast spells.
  • Magic Channeling: Channel magical energy through the weapon to increase its power.
  • Magic Empowerment: The user's weapon can be empowered by magical forces or items.
  • Magic Infusion: Empower the weapon with almost any kind of magic.
  • Magical Energy Manipulation: The user is able to manipulate magical energy forces.
  • Magic: The user is able to wield and control different forms of magical powers.
  • gene starwind gun gene starwind gun

  • Pulverization: The user's weapons are able to destroy whatever get in their way with sheer physical strength.
  • Cutting: The weapon is capable of cutting through anything.
  • Absolute Attack/ Absolute Defense: The weapons can serve as the best offensive and defense.
  • The weapons being powered by magic also act as a blank slate for different kinds of supernatural abilities. The weapons can be powered by or create a wide variety of magical powers that often yield impressive results. Users can create and/or wield various forms of enchanted weaponry that suit their needs in battle, whether they be offensive or defensive.
  • Arcane/Enchanted/Magical/Mystic/Mystical Weaponry.











  • Gene starwind gun